Trials in Tainted Space – Page 5 – Fenoxo's Blog (2024)

Trails in Phaedra Space

June 8, 2023Fenoxo Fenfen

ArtTrials in Tainted Space

63 Comments

ArtChangelogtit*

HOTFIX UPDATE: If you can read this, I’ve just finished shoving out a hotfix that should handle the majority of common crashes hitting people in the appearance screen, on Uveto, and a few other combat issues.

Hello! I hope this week finds you all well. This week we pushed hard in the content mines to dig into some of the submission backlog, so backers have a nice chunk of new content to look forward to. Of course, we haven’t forgotten about everyone else – Phaedra’s base content is now enabled for public, even though it’s still very “in-development.” Nobody’s here to listen to me prattle on though, so lets get to those juicy, content-impregnated patch notes.

Hotfix 0.9.062, builds #3601 and up Changelog:

  • Adjusted scrollbar styling. (Jacques)
  • Adjusted a bunch of internal logging to use the proper categorized logging system, so that it can emit (hopefully) useful information into the action crumbs displayed during a crash. (Gedan)
  • Fixed crash relating to metallic color name keys in appearance. (lowercase_donkey)
  • Fixed crash when recieving various non-targetted damage. (lowercase_donkey)
  • Fixed missing author data and a typo in Selene content. (lowercase_donkey)
  • Fixed Olympia/Bubblebuddy interaction. (lowercase_donkey)
  • Fixed Olympia tailco*ck buttons and some text in assocated scenes. (lowercase_donkey)

0.9.062 Changelog:

  • [Backers] A new mini-boss encounter is available on Phaedra II, written by Magenta Needle. It features the tag-team of Selene and Neil, a semi-treated Thraggen with his mutant Rahn “slave”. They come with fourish win scenes and another fourish loss scenes AND a bad end. It’s also a pretty challenging fight, so for now they’re confined to one tagged square and respawn after three hours – but once I break the Phaedra encounters in the plains into sub-zones they’ll be part of the random encounters in a sub-area…
  • [Backers] Have you ever wanted to meet up with Mhorgenn again? In a bar? Well now you can, after meeting her on Dhaal she’ll be showing in the crash landing going forward. Written by Sil and coded by Gedan.
  • [Backers] New “Wall” character in Cherry’s Taphall: the Bull. Written by Reathe and Magenta Needle, coded by Leek.
  • Coming soon to Hyrax warboys near you: bikes!
    (WIP Art by Adjatha)

    [Public] Come land on Phaedra II! Four new-to-public encounters available! See the scenic incomplete room descriptions. Enjoy the friendly plant life! See the psykers! And watch out for motorcycling Hyrax and stampeding bird-taurs!

  • [New Busts] Soaked Raskvel, Ancient Warbot, Syne, 17, Emese
  • Several keybinds have been reworked or improved by Jacques00, both in function and display.
  • Author, busts and showName are now tracked in the UI history stack so they can be recalled after a UI state is recalled. (Jacques00)
  • Have consistent-sized scrollbars, where applicable. (Jacques00)
  • New panic mode calculator. Office better look out, we’re about to become the top fap/office-work app on the market! (Jacques00)
  • Geddy dug around under the hood dealing with things like debounce handling to improve mobile play – and is also chasing down some small bugs buried reeeeaaaaal deep in the engine.
  • Fixed logic to set the variable correctly to use the correct egg laying scene for the current stage. It was always using the first stages scene due to incorrect logic. (DrunkZombie)
  • Fixes to Haley Preg Preg interactions are no longer available before she sends the first email for subsequent pregnancies.
    • Fixed dialogue text in “Check on her” scene to display correct pregnancy time remaining.
  • Add a feature where tooltips can be closed by tapping on them if the blur function doesn’t catch it first. (Jacques00)
    • This should allow players who mis-touched or don’t want tooltips blocking their text to remove it from view. Tapping the respective button again should redisplay the tooltip as normal.
  • Text fix for first encounter with liferoot mistakenly behaving as though you had met before. (lowercase_donkey)
  • Code missing text for when the Hyrax Raider has their bike destroyed. (lowercase_donkey)
  • Code missing button text for the same raider’s smut options. (lowercase_donkey)
  • Shalin Shaman text fix, do not show text for dart’s effect if the dart missed. Fix capitalization of their name in combat. (lowercase_donkey)
  • Hyrax raider fixes: they can no longer Lust Boost multiple times in a single fight, can now be defeated via lust. (lowercase_donkey)
  • Fix ‘Breastplay’ option for nuka psycher not triggering player org*sm/lust reset. (lowercase_donkey)
  • Fix for player not taking environmental damage on Uveto. We were silently failing out of our damage system if no creature had responsibility for causing it. Possibly this fix will expose other issues, please report if you get odd crashes about `attacker` missing. (lowercase_donkey)
  • Fix odd issues with Rodenian Mechanic and their button, may have been causing softlocks. (lowercase_donkey)
  • Crystal Goo resistances were not calculated correctly, (their resistance to freezing damage may have been being overwritten.) (lowercase_donkey)
  • Small fix for Cherry where Cherry’s internal cum counter was not updating correctly. (lowercase_donkey)
  • Several codex fixes where buttons inside the appearance screen were not properly writing content to a place players could read it (Gender Selection, Silicon/Wing preference, etc). (lowercase_donkey)
  • Fix for Emese Pet Play bugs: first a crash, then an error printed in text caused by a bad test that let players into a scene that did not meet the qualifications. (lowercase_donkey)
  • Fix for vampiric effects on weapons not working. (lowercase_donkey)
  • Fix for Azariah crash relating to dick selection (lowercase_donkey)
  • Fix for Kaede Ilaria date which was giving you 100000 credits for buying a sin-a-bun (The actual issue was a capitalization mistake when we were looking up the price, and the cash give away fallback was a very old fashioned way of alerting folks to an issue, according to an old note.) Modernized this section of code so similar things don’t happen again. (lowercase_donkey)
  • Fix bust for Phaedra’s Liferoot. There is no “nude” art variant, liferoot is always nude. But if it DID wear pants, what would they look like? (lowercase_donkey)
  • Small whitespace fix for robotic enemies in combat. (lowercase_donkey)
  • Fix double spacing in victory text and improve formatting. (lowercase_donkey)
  • Fix spacing issue in Edan scene, many spelling fixes. (lowercase_donkey)

[tit*] I’m gonna go out to run

May 25, 2023Gedan

Trials in Tainted Space

21 Comments

Changelogtit*update

Art by: ototatx (via Discord!)

HOTFIX UPDATE: Pushed out some fixes to handle lots of little crashbugs that cropped up in this weeks build. It’s using the same version number so that people accessing backer builds from links on Patreon/Sponsus should just be able to hit those links again and get updated builds without needing Fen around to posts new links on those sites! By the time you can see this message, those links should provide you with hotfix build #3552 or higher.

Lotsa fixes in the codemines this week. Fenoxo has been deep in working through polishing up the latest and greatest phaedra stuff, but he’s off on a trip to see family over the weekend – I’m getting the patch out and ready for him to swing by later and sprinkle a little extra detail in the post and make the requisite supporter-site posts to make sure people have access.

I’ve been smashing my face into testing some more annoying error reports to try and replicate things; there’s been a few little things I’ve tossed in the bucket to clean minor things up but I’ve been struggling to duplicate some things that we’ve had reported. Never underestimate how useful it is when reporting an issue on the forums to also include a copy of your save; not only does it save us a lot of time recreating the correct flag state to have access to whatever content is being problematic, it ensures everything is in a similar state and lets us dig out what the true cause is rather than having to make educated guesses sometimes!

Until next week!

Hotfixed 0.9.061, builds #3552 and up changelog:

  • Added an option to enable the legacy sidebar layout. (Jacques)
  • Adjusted size of status effect icons for control overlay and legacy UI layouts for better readability. (Jacques)
  • Adjusted the Myr Venom disabled button tooltip after defeating the Kui-Tan miniboss as part of Malai Quest to better communicate what you need to be able to use it. (Gedan)
  • Fixed an unparsed variable branch in Siegewulfe content. (Jacques)
  • Fixed a leaky italic tag in Tainter Rusher content. (Jacques)
  • Fixed Dr. Badger lab access being available too early. (Jacques)
  • Fixed a button layout issue with the Treatment cheat options. (Jacques)
  • Fixed “invalid attempt to iterate non-iterable instance” crashes relating to mimbranes in combat. (Gedan)
  • Fixed a sidebar crash issue. (Jacques)
  • Fixed a lot of other potential leaky and otherwise broken or incorrectly nested italics tags across all game content. (lowercase_donkey)
  • Fixed crash whilst exploring the ZS mines level. (lowercase_donkey)
  • Fixed spacing bug in foot descriptions. (lowercase_donkey)
  • Fixed Warbot softlock after victory. (lowercase_donkey)
  • Fixed a bunch of inconsistencies spread all across the UI implementation style. (Jacques)
  • Fixed missing lift icons on the Great Majin map. (Jacques)
  • Fixed player bust from unexpectedly appearing in the codex if navigating from there. (Jacques)
  • Fixed ramis f*ck sequencing not properly updating the response value to generate the proper buttons. (Gedan)
  • Fixed paige sleepwith crash. (Gedan)
  • Fixed Feruze taxi fight crash. (Gedan)

0.9.061 Changelog:

  • BACKER: The ancient warbot is be encounterable on Phaedra. The encounter rate is tied to your reputation with the local Kihan faction, that is adjusted by your reactions during your first landing and Syne’s quest (so far). This is a non-smut battle with salvage drops for cash, one of which only drops on the first encounter and can be shown to Anno or Olympia.
  • PUBLIC: Anyxine’s date is now available for public consumption.
  • Lots more backend code cleanup and unification has been happening across a great many areas of the game and content. This is mostly a slow grind of cleaning up linting warnings which are proving useful to find areas of code that might be problematic.(lowercase_donkey)
  • Lots of duplicate implementations and mirrored functions have been cleaned up. (lowercase_donkey)
  • Added new tile formatting for irradated rooms. (Jacques)
  • Added some enhanced movement systems for ships to speed up leaving and entering ships the player owns. (Jacques)
  • Added an option to automatically roll out the bust to the large view if the minimap is already rolled out but navigation is currently disabled, allowing the two to switch places with each other somewhat automatically. (Jacques)
  • Added contectual icon changes to the in and out navigation buttons for if and when their target rooms are locked. (Jacques)
  • Added extra options to the teleport cheat to allow quick travel to various areas of the players ship from anywhere else. (Jacques)
  • Fixed potential disparities between gates in Narc content with her observations. (lowercase_donkey)
  • Fix bugged sandworm rate on Tarkus again. Sandworms now have one entry on the encounter table at normal, and 2x for high. It seemed too high in the past so we nerfed the rate. However, this was because of a lurking bug where normal and high rates were both calculated as high. Compared to older patches this is both a buff and a nerf, meaning a 2x rate for high players and normal players unchanged. (lowercase_donkey)
  • Fixed an issue with Quickdraw closing an interface earlier than it should have when switching weapons. (lowercase_donkey)
  • Fix for code being printed in Anno thraggen, kihan armature scenes, and some ZS descriptions. (lowercase_donkey)
  • Fixed some issues with bodypart descriptions, removed “and” from co*ck descript outputs, typo in ball counts. (Jacques)
  • Fixed bust for the Moodast Gruss, and tweaked a lot of the image offsets and positions for ship busts. (Jacques)
  • Fixed missing shower clean to a Naomi scene. (DrunkZombie)
  • Fixed hasSnakeByte property not found crash in Verusha content. (lowercase_donkey)
  • Fix for “the wall” where femboi anal option’s availability was reversed. (lowercase_donkey)
  • Fixed DeployableTurret not having a proper description and improve its various names and components for improved use in combat. (Fenoxo)
  • Fixed issues with shield damage text. (Fenoxo)
  • Fixed typo with the “Cushioned” status effect. (Jacques)
  • Fixed cropping issues with the Warbot and Hyrax busts. (Fenoxo)
  • Fixed shock collar status effect. (Fenoxo)
  • Fixed missing colour for the liferoot pollen effect. (Fenoxo)
  • Fixed and cleaned up a lot of things with the hyrax raider, improving the bikes reactions in combat, combat attacks not handling the presence of NPC allies well consistently, tuned the damage, gave status effects save chances, applied cooldowns and improved AI. (Fenoxo)
  • Fixed issues with lust resistance output in combat. (Jacques)
  • Fixed some ship stats and display issues. (Jacques)
  • Fixed a softlock when using Soak. (lowercase_donkey)
  • Fixed “sceneSeen” undefined crash with Mitch. (lowercase_donkey)
  • Fixed pudding panic encounters on the rust coast. (lowercase_donkey)
  • Fix for Kiro’s talk buttons not being grayed out correctly where they have been recently chosen. (lowercase_donkey)
  • Fix crash for cumflation where the player was pregnant and could not truly be cumflated. (lowercase_donkey)
  • Fixed Leyak’s appearing gendered in some scenes. (lowercase_donkey)
  • Fixed attack text issues with the tainted rusher. (lowercase_donkey)
  • Dr Badger’s lab (not the shop, the inner room) is in the basem*nt according to the writes, but our map tech had it floating in the sky as though its head was empty… thoughtless… Not a care in the world. Buried it back underground. (lowercase_donkey)
  • Fixed “o[(0, A.TN)(…)] is not a constructor”. (lowercase_donkey)
  • The usual assortment of typos have been eradicated. (lowercase_donkey, Jacques)
  • Fix for Extrameet on planets with no content. (lowercase_donkey)
  • Some tweaks to old icewyrm scenes with B’s help due to player feedback. (lowercase_donkey)
  • We often use curly quotes for dialog in the game. Some of these curled the wrong way, now they don’t. This is very serious; the world must know. (lowercase_donkey)

Fixing Duck-Ups

A couple big snags were included in the last patch, so we’ve smoothed them out and rushed this into your hands pronto.

0.9.060 Changelog:

  • Ship equipment shops should function again. (Gedan)
  • The content pipe has been unkinked, and the Syri/Anno Ruu event and Emese should now be properly included in the backer version. (Fen)
  • Kattom won’t shop in the crashed ship anymore. (Fen)
  • Micromap should now be accessible for players with busts turned off. (Jacques00)
  • Add some semi-transparent color coding to map tiles of irradiated areas. (Jacques00)

Hallelujah!

May 17, 2023Fenoxo Fenfen

ArtTrials in Tainted Space

43 Comments

ArtChangelogtit*

Finally, a patch! I cranked pretty hard this week getting all my ducks in a row for this patch, and I was thrilled to discover that we had even more delicious content coded in piping-hot from Leek. Check out the overly detailed patch notes below for a look at what’s coming in the patch, or look at the giant dragon dick-girl on the right if that’s more your speed. (More pixels are included in the Patreon and SubscribeStar posts!)

0.9.059 Changelog:

  • [Public] The Tainted Rusher is now available for all.
  • [Backers] Emese, the cat mommy (written by Doots), can be found on Uveto’s main street. (Leek)
  • [Backers] Sisterly Ruuing by William: With both Anno and Syri as crew members, and after both have acquired their maid costumes, players with a penis can trigger a new random event by simply boarding their ship in which the two Dornas tempt you with the prospect of domming them both in bed. Which of the two siblings gets to be first? (Leek)
  • Adjatha makes the most drool-worthy art.

    [Backers] New encounter on Phaedra: the Kihan Armature. It happens in a specific location on the way northwards in the east half of the map. This peaceful encounter will give you a little lore and set you up for the next piece of content…

  • [Backers] New NPC: Syne! After encountering the Armature in the wastes, Syne will be added to the random encounter table. She will give you a chance to help her out with a little problem she has: a mega-varmint inside a crashed ship with valuable data.
  • [Backers] New Micro-Dungeon: The Crashed Ship. This small dungeon features some puzzles, a fight with a nasty beastie, and the chance to get the ultimate in optional loot: sweet cologne.
  • [Backers] New Rooms: Phaedra’s first explorable area has been fully charted out for exploration. Room descriptions are still pending.
  • New Systems: Irradiated (and Heavily Irradiated) rooms, that can be protected against with airtight armor or armors tagged with the new “Rad Hardened” flag (not on any items YET). Radiation reduces all your stats by one when entering a square afflicted with it (more for heavy radiation). The effect is cured by your enhanced immune system at a rate of 1 point an hour, though at the expense of picking up a point of taint for each point of radiation damage healed.
  • You can no longer rest or sleep in irradiated areas.
  • Other actions or event procs that occur in radiated areas will not negatively penalize you. Radiation only applies with movement, as stacking up a huge debuff because you procced an autofellati* event would be hellaciously unfun. We’re here for fun, not gritty simulation.
  • Fixed a number of crash bugs related to recent code refactoring work. (Jacques00)
  • Fixed some navigational oddities and button updates connected to the Mail and Level Up screens. (Jacques00)
  • Added new parameter to control the image offsets via the manifest. This lets us control the position where the image is visible within the image boundaries (not physically cropping, but visually cropping the image)–useful for the combat layouts. So far, only one bust uses this, but we can add it to more busts, where applicable. (Jacques00)
  • The Level Up screen have some visual improvements. New additions will have a highlight color for the text and new/unchosen perks will have a color strip on the side of their level numbers. (Jacques00)
  • Perks on Level screen will display “Locked” for locked perks to preserve the “sense of achievement”. All unlocked perks can now be clicked on to display the perk’s information at any time. (Jacques00)
  • Added a receipt printout on the Level Up prompt so the user can review all the changes before they confirm. (Jacques00)
  • User can now Accept the level up to obtain the auto-gained class perks without needing to change the other stat and perks first. (Jacques00)
  • Minor updates to the piercing menu for better clarity. (Jacques00)
  • Cleaned up several items that had redundant defines for attackVerb and unused stat blocks. (Jacques00)
  • lowercase_donkey scurried through the code trying to bring us up to proper standards and cleared a bunch of bugs in the process.
  • lowercase_donkey broke and subsequently fixed a bunch of creature description functions.
  • Fixed a crash related to cumflating pregnant PCs. (lowercase_donkey)
  • Fixed the mouse mechanic not appearing in Zheng Shi. (lowercase_donkey)
  • Extensive typo fix for a weird pattern: “Your scratch your nose.” (lowercase_donkey)
  • Fixed a vagId issue in Cackler. (lowercase_donkey)
  • Deployed a fix for Azra laying pipe in the text (“|”). (lowercase_donkey)
  • More work on getting a consistent palette of colors to pass around to places players can choose colors. (lowercase_donkey)
  • Spelling and text fixes for lots of Phaedra scenes. (lowercase_donkey)
  • Narc italic fix.(lowercase_donkey)

No Patch Today

May 15, 2023Fenoxo Fenfen

Trials in Tainted Space

8 Comments

I wanted to have this Phaedra micro-dungeon in you all’s hands today, but I hit a couple slowdowns polishing up things that cost me some time, and I’d like to be able to hotfix up any problems that crop up quickly. Expect it to hit Wednesday and finally nudge the plot forward. This will give me some time to beat on things like the new “Irradiated” debuff that can stack up in certain areas and build out a little more depth to the radiation system to allow for two grades of danger and protection against it.

Soon!

[tit*] It’s Raining Rasks

May 12, 2023Gedan

Trials in Tainted Space

19 Comments

Changelogtit*update

Trials in Tainted Space – Page 5 – Fenoxo's Blog (5)Hey all, another week has come and gone, and another tit* patch has come due. This time we have juicy new backer-only content in the form of the Soaked Raskvel! Can Captain Steele survive the depredations of another horny alien? Will she manage to make it back to the ship unspoiled, or stagger back every bit as dripping and satisfied as the raskvel she just met?

Her (or his!) fate is in your hands~!

Of course, the public crowd gets a treat too – the GravCuffs scene for the firepup (Corana Lord Flamer), and a nuki’-load worth of improvements to various systems across the breadth of the game: new item icons, better handling of hyper-sized menus, micro-minimap mode, and general stability improvements, to list a few. A more comprehensive breakdown in the notes below, if you fancy a glance into the mind of resident code-dragon extraordinaire, Gedan.

If that’s not enough, how about a preview of things tocome? I’m going to drop another patch (hopefully by Monday, against the wishes of my betters), that will expand the explorable area of Phaedra II with the first real chunks of its permanent rooms, leading up to a plot-NPC and micro-dungeon Savin has had on the back-burner for a while. I just have a tricky status effect problem to figure out, some repeatable sex scenes to wire up, and a few hours of testing & cleanup to do on it for next week.

0.9.057:

  • Trials in Tainted Space – Page 5 – Fenoxo's Blog (6)

    Proper art for the Soaked Raskvel is on the way, but for now, you’ll have to use your imagination and this low-rez preview of her sex-scene bust, as sketched by Adjatha.

    BACKER: A Soaked Up Raskvel is now encounterable on Tarkus in the Rust Plains and Rust Ridges biomes – at level 8 or above. (Altair Hayes & Leek)

  • PUBLIC: The firepup has a new scene that requires a set of GravCuffs. (William & Leek)
  • Added multi-page button chunking to a few more menus spread around the game. (Jacques & lowercase_donkey)
  • Added item icons for bikini-type items. (Jacques)
  • Added another minimap mode for a micro-display of the map, exposed under Controls in the options menu. This moves the minimap to the area that the bust is nominally displayed on the sidebar, whilst the bust display is rolled out to its larger format. (Jacques)
  • Added the Classy flag to a few more clothing items, where it makes sense for the item to be such. (Jacques)
  • Added number formatting to the Reproduction stats display. (lowercase_donkey)
  • Fixed vendors who previously bought Gadget items should now also purchase Salvage items, after some old Gadget items were converted to Salvage. (Jacques)
  • Fixed the kitty trio credit cost being applied on the first encounter with them. (Gedan)
  • Fixed hasFangs error and expanded the list of face types that count as having fangs. (Jacques)
  • Fixed a few issues around button paging generation systems. (Jacques)
  • Fixed some implementation issues around Paige’s scene mesh so that they better cooperate with how the genitalRouter methods pass arguments around behind the scenes. Similar tweaks have been made to a few other characters scenes (Kiro, Pexiga and Ramis the main other offenders), but Paige stands out as having the most potential scenes impacted by the issue by a long way. (lowercase_donkey)
  • Fixed an issue with a Penny scene where automatic genital selection can fail and present an invalid index to a following scene. (Gedan)
  • Fixed a common issue with failing to close italics tags after a double-quote that follows a parenthesis. (lowercase_donkey)
  • Fixed some backend issues relating to item icons used by the inventory system to make them apply more correctly and automatically. (Jacques & lowercase_donkey)
  • Fixed a variety of issues relating to the SVG Mannequin, which should fix some focus loss issues and reduce the volume of re-renders that needed to happen in the past of the whole UI, as well as helping clean up some value-stability issues that were occasionally impacting players. (Jacques & Gedan)
  • Fixed a few armor and clothing items that had an inconsistent typing. (Jacques)
  • Fixed removevagin*Locked() issue. (Jacques)
  • Fixed inconsistent colour data and presentation used across a lot of items behind the scenes, moving these items to using a shared “library” of color information and ordering. (lowercase_donkey & Jacques)
  • Fixed more potential issues with the modal button debounce method, replacing it with a means of only allowing a single activation of each button per render of the UI. (Gedan)
  • Fixed possible rendering issues and offsets with busts displayed in combat. (Jacques)
  • Fixed bust image offsets not being properly applied to the image gallery preview images. (Jacques)
  • Fixed a bunch of typos. (The Usual Suspects)

Trials in Tainted Space: Greatly Changed Up Programming System (tit*: G-CUPS)

April 28, 2023Fenoxo Fenfen

ArtTrials in Tainted Space

49 Comments

ArtChangelogtit*

The update – she c*ms!

…is it too late to rebrand after the javascrypt conversion?

Gedan gave me a poke this morning to indicate that another big ol’ batch of bug fixes was ready, so lets get right into the meat and potatoes of it.

0.9.054

  • Corrected the below save/load issue.

0.9.053:

  • [CRITICAL ALERT]: It has been discovered that saves made in this patch will not load. We will deploy an update ASAP to resolve this. We recommend holding off on this patch for the time being.
  • [New Public Content] Penny Pirate Suck! It’s now possible to have the Cyberpunk Cheetah Pirate suck off your loyal futanari c*mslu*t (or bimbo) fox, written by Fenoxo, coded by Fenoxo, Fenoxo’d by Fenoxo.
  • [New Backer Content] It is now possible to take Anyxine on a date.
  • [Now Public] Anno can introduce you to a trio of kitty cats when boarding your ship at Tavros station once you have met Urbolg, adding a new repeatable fap scene. (William & Leek)
  • [Big Fix] Several Perks that were intended to make permanent adjustments to the players resistance stats (Tough, Tough 2, Helldiver, etc) were not actually applying the modifications due to Javascript being Javascript. 0/10 coding language, do not pass go, do not collect 200 bikini babes (or bros). This should be fixed now, with old saves being properly upgraded to have the correct values applied. (Gedan)
    • Also Helldiver’s perk text has been updated to correctly state “burning” damage instead of “thermal”. Note the old text may be stored on old saves. (Fenoxo)
  • [Semi-Big Fix] Order of post-combat events should be corrected so that the screen properly clears and doesn’t append your victory (or defeat) text directly onto the enemy appearance text.
  • The Tainted Rusher’s encounters now require you to experience the previous planet’s encounter before running into them on the next planet – this should address inconsistencies in the events where scenes would act like you recognized before you even met them, and guarantee proper continuity of their content. (Jacques00)
  • Shower jerkoff options have been further unf*ckulated. (Gedan)
  • You can no longer use the Prostitute Pro to commit fraud on Breedwell. (DrunkZombie)
    • To prevent an infinite money exploit, Steeles can no longer use Breedwell Pods with an implanted Prostitute Pro.
  • If the player is flying, they will no longer pancake on the overpass during Feruze’s fight, and will instead zip out of the way. (Fenoxo)
  • Fixed incorrectly gendering enemies who cannot reach you while you are flying. (Fenoxo)
  • Fixed Bianca’s icon appearing on Myrellion even during her off hours. (lowercase_donkey)
  • Fixed the Easter Zaika’s bust being broken, and numerous typos. (lowercase_donkey)
  • Somebody did a find & replace across the codebase to remove “public” from the code – something that would frequently appear before function definitions in flash but doesn’t need to be there nowadays. It ate a lot mentions of republics, etc in the Codex articles. This has been corrected. (lowercase_donkey)
  • SteeleTech turrets may not be the best turrets, but they’re efficient, durable, and highly-repairable with minimal power tools.

    Work on fixing hard crashes related to custom busts & image gallery code. (Gedan & Jacques00)

  • Taking the Tainted Rusher’s virginity is now tracked. (Jacques00)
  • Tainted Rusher combat texts should support non-PC targets. (Jacques00)
  • Made some under the hood changes to how Tainted Rusher bust displays are called to support future art. (Jacques00)
  • The weapon output for ship combat has been converted to a proper table layout. (Jacques00)
  • Adjusted appearanceWornCollar() in appearance to only show on the player character’s appearance output. (Jacques00)
  • Fixes for temporary color values in game. (Jacques00)
  • All [pc.Name] parser calls should be changed to [pc.name]. This will not force uppercase on name output for those who want to have a lowercase name. Personally I (Fen) had done this intentionally because I figured a fair number of players might just type in a name without worrying about proper casing, but I suppose some players also want to be able to further dehumanize their characters. (Jacques00)
  • lowercase_donkey did a lot of find & replacing of formatting things for eslint.
  • Reviewed and updated all race() checks and simplify to raceShort() (or isAusar(), isCat() or isDog()), where appropriate. (Jacques00)
    • Adjusted some race outputs. * The “horse” and “demon” races should now be “equine-morph” and “demon-morph”, respectively.
    • The “amazon” “race” output should slightly vary based on gender.
    • Race output override moved down slightly to better accommodate any prefix/suffix changes.
    • The stripped-down version of myr races (red, gold, orange) should now be “myrmydion”, so it’ll be easier to find all variants of the race with raceShort, and the specific race with a race().indexOf().
    • Many instances of Terran have been replaced with human.
  • Re-added in cowScore() for checks that only want the cow score value without the added bovine score. (Jacques00)
  • Updates to the quest log. (Jacques00 & lowercase_donkey)
  • Some accessories incorrectly gained boot icons. This has been rectified. (Jacques00)
  • Numerous other smaller fixes, tweaks, changes, and find-and-replaces. (THE TEAM <3)

[tit*] Itty Bitty Fixy

April 24, 2023Gedan

Trials in Tainted Space

15 Comments

Changelogtit*update

Art by: ototatx (via Discord!)

Another quick, off-cycle update to clean up some more things; last week I shoved out a replaced system to handle keeping track of how and when the UI changes between different display layouts. In the past we only had the possibility to track a single previous layout and some minor additional data with it (generally main text and buttons) – it was basically a bit of a hackjob that I cobbled together when getting the initial port work together enough to start seeing the game work, but over time as we’ve made the UI more complicated, it became clear the limitations were becoming ever more problematic to work around. We had to build more and more special cased code to handle exactly what we wanted to happen in certain circ*mstances and it was just generally a goddamn mess. I took it as far as I could, but it was clear we’d be chasing issues with it basically forever.

I had an idea of a better way to approach it that would allow us to strip out most if not all of the special casing; now we only need maybe one or two special cases in strategic places (essentially only for the main menu, to deal with when a gamestate is or isn’t available and what should happen in that case) but I kept putting it off, hoping One Last Set Of Bandaids would cover everything; and without fail, more sh*t would crop up that would need another set of bullsh*t to get working. The downside being, now I gotta fish out all of the special casing that had built up over time and strip a bunch of that sh*t out so we can just rely on the state stack instead. With as many submenus and sub-submenus we have, it turns out there was a lot more of this garbage that needed to get thrown out that I expected, but I think most of it should be out on its ass now. At least it’s given me an opportunity to carefully comb over all of the little bandaids we’ve stacked up over time, which has let me find a few sneaky bugs that existed under the old system that’ll finally be getting fixed to boot.

0.9.052, builds 3334 and up:

  • Added busts for ST Turrets, Divrani Cultist, Shalin Shaman and Cheetah Pirate. (Adjatha & Fenoxo)
  • Fixed some more of the submenu loops under appearance. (Gedan)
  • Fixed a react error in the lightsout minigame. (Gedan)

0.9.052:

  • Added special support to the Accept/Cancel keybinds to also apply to the “Your inventory is full” modal. (Gedan)
  • Added inline image support to the codex and added some new art assets to squeeze into the codex. (Jacques)
  • Rebalanced the level 2 tainted rusher encounter. (Fenoxo)
  • Rebalanced available hours for the Pumpking encouter. (Fenoxo)
  • Fixed appearance screen submenus softlocking into loops. (Gedan)
  • Fixed a potential issue with the level up screen that could in rare instances result in a softlocked menu. (Gedan)
  • Fixed the image scaling option not properly applying. (Jacques)
  • Fixed the data menu sometimes not initiating in the correct mode layout. (Gedan)
  • Fixed a menu to options to menu loop using the escape keybind. (Gedan)
  • Fixed an issue with the mail and mail setup system that could result in loops and weirdness when backing out of the mails. (Gedan)
  • Fixed a button configuration error in a shower masturbat* menu. (Gedan)
  • Fixed autopathing always disabling after navigating a single room. (Gedan)
  • Fixed Johr and the Pumpkings attack text appending to the players attack text. (Fenoxo)
  • Fixed the room configuration around the Pumpking encounter. (Fenoxo)
  • Fixed the room configuration around Kally’s house. (Fenoxo)

[tit*] A New State

April 20, 2023Gedan

Trials in Tainted Space

28 Comments

Changelogtit*update

Armature, Adjatha

Swinging in with some fixes for the UI state system that got swapped out over the weekend – I left a couple of dumbs scattered around, as is the style, and they needed to get cleaned up. That was part of the plan I guess about doing a sneaky extra update over the weekend, with a push to clean up whatever cropped up during the regular patch time. There’s still a couple of weird issues around, but I don’t think they’re caused by the new state system, they’ve been kicking around for a while and simply exacerbated by the new changes rather than being caused by them, and I’ll be continuing to look into them and get them fixed as soon as I can figure out the causes.

Tired, so keepin in short. Back 2 da mines…

0.9.051:

  • BACKER: There is now a tainted rusher that you can encounter on a variety of planets as a random combat event. (Fr0sty & Leek)
  • PUBLIC: Added scene for Naomi, a cowgirl on New Texas that got stood-up and is looking for revenge. Available to bipedal Steeles with a co*ck. Will trigger randomly along the main street between the hours of 1800 and 2400 with a 1 week cooldown. (Written by Damie, coded by DrunkZombie)
  • Added cheats to reset Delilah and Akane content. (Jacques)
  • Added an extra option to TapTooltip mode; you can now choose to have buttons generate a filler tooltip (thus always requiring two taps to activate buttons), or only require two taps on buttons that have actual tooltips (and buttons without tooltips will activate on the first tap). (Gedan)
  • Fixed the control overlay not quite working with the new UI state stack. (Jacques)
  • Fixed mail buttons, enabling and disabling them respective to the currently viewed folder. (Jacques)
  • Fixed some lingering remnants of the old UI state system. (Gedan)
  • Fixed the data menu state code to align more with how all other UI states are transitioned in and out. (Gedan)
  • Fixed a crash backing up from the data menu when on the main menu without a gamestate active. (Gedan)
  • Fixed the findLast crashes under android. (Gedan)
  • Fixed a ton of potential null/undefined checks inherited from AS3 era code. (Jacques)
  • Fixed the experimental undo system not cooperating with the new UI state stack system. (Gedan)
  • Fixed Bizzy busts going missing when she wears a collar outside the matching body type in the art. (Jacques)
  • Fixed Sera busts showing a dongle when clothed. (Jacques)
  • Fixed some missing descriptions in the image manifest. (Jacques)
  • Fixed some scroll height issues in the codex when the control overlay is enabled. (Jacques)
  • Fixed a crash with Black Void grunts. (Jacques)
  • Fixed a variety of issues and oversights with the porting of Mimbranes, re-enabling some combat and time-passage events. (Jacques)
  • Fixed Sturm and Drang using an incorrect accuracy value. (Jacques)
  • Fixed the placement of some tease buttons in the combat menu. (Jacques)
  • Fixed Jasvalla becoming inactive when levelling past her existing level ranges. (lowercase_donkey)
  • Fixed some inactive content that was waiting for Gianna crew to happen in some Bess scenes. (lowercase_donkey)
  • Fixed potential issues with the way saving is blocked, unifying access to the variable that controls it. (Gedan)
  • Fixed some issues with Leithan and Raskvel body part type instances. (Jacques)
  • Fixed Galomax consumption softlocks. (Gedan)
  • Fixed a crash in Riyaquest relating to the Security Droids blowing up (in this case, literally). (Gedan)
  • Fixed typos in many places. (Jacques, lowercase_donkey, Gedan)

[tit*] Moving Pixels

April 13, 2023Gedan

Trials in Tainted Space

44 Comments

Changelogtit*update

Cheetah, Adjatha

UPDATE: Got a few solid fixes to handle some issues that have come up as part of the new storage limits, shoving them out of the door earlier than otherwise so we can see if there’s another layer of problems hiding below the immediate ones! Update should allow more flexibility with ship storage limits when moving items around, and this should hopefully provide (the start) of a full fix for weird UI display loops doing weird things.

I’m still bouncing back and forth between being ill and not quite so bad, but I spent most of the week digging into deeply annoying bugs that have been lingering for a couple of weeks, on top of piles of things that recent reworks have caused. I’ve barely been able to keep up with the report volume for the last couple of weeks as it is, but this past week has been especially bad so I’ve put everybody on notice – no more reworks until the bug backlog is looking much, much healthier. There’s a couple of important things that need to get fixed, and I want to be able to focus on them rather than worrying about treading water with a couple of bigly f*cko bugs being introduced because I blinked and didn’t meticulously review every line of every pull request.

DZ and Jacques have jumped in pretty hard to start chopping back some of the more volumous reports, and it’s given me an opportunity to fish out some rather annoying f*ckos that took a while to root around and find the true cause of. Leek also came in clutch with dropping the system required for us to support animations; namely, a system to support video embeds just like our existing image embedding scheme. There’ll likely be some more work put towards this to further tune it, but for now there’s a handful of scenes that we have animations for that are finally wired up!

Back 2 da mines.

0.9.050:

  • Added a cheat to enable “infinite” storage for location and ship storage inventories. (Gedan)
  • Added a lot more polish to the entire video/animation system, including: Scaling, Autoplay configuration, Image viewer support, Playback controls. (Jacques)
  • Fixed UI state changes between different displays by using a fully detailed stack of displays and associated settings required to return to them. This has nessecitated removing a lot of special casing from the old way state transitions were handled, and some of it may still remain which is likely to cause issues. (Gedan)
  • Fixed potential softlocks with the new ship storage inventory limits by allowing more flexibility when the ship storage is overloaded; you can now accept trades whilst ship storage is overfull to allow you to move items bit by bit rather than needing to complete a singular trade that would leave both your personal inventory and ship inventory at or under their respective limits. (Jacques)
  • Fixed Leyak not being considered unique in combat. (Fenoxo)
  • Fixed the formatting for nursery computer list output to better match list formatting used elsewhere in the game. (Jacques)
  • Fixed some issues with the Big Green Potion, including relaxing the skin color checks slightly. (Jacques)
  • Fixed Hrad race score labelling. (Jacques)
  • Fixed clarity on the level up screen. (Jacques)
  • Fixed the trade summary screen with ship inventory not displaying the correct slot counts that are actually in-use. (Gedan)

0.9.049:

  • BACKER: The firepup has a new scene that requires a set of GravCuffs. (William & Leek)
  • PUBLIC: A Cyber Punk-modded Clydesdale K7 I’ve been calling the Cyberdale. Guess what? It uses the holographic duplicate system! She’ll surrender if you pop her mirrored images and drop her shields, but you can always ignore them to take out her armor. Comes with two new victory sex scenes! (This encounter requires Zheng Shi’s coordinates to be unlocked in order to occur.) (Fenoxo)
  • Added support for video embeds. (Leek)
  • Added a bunch of animations that we’ve collected over the years to a variety of scenes, namely Maja, Bianca.
  • Added support for in-game emails to support embedded images. (Leek)
  • Added better visibility to stat totals in the level up screen. (Fenoxo)
  • Rebalanced resolve so that it no longer boosts max willpower. (Fenoxo)
  • Rebalanced the counter rate of the Kashima event. (lowercase_donkey)
  • Fixed nursery computer ‘undefined character’ crash. (Jacques)
  • Fixed additional buttons in Ilaria menus. (DrunkZombie)
  • Fixed Kaede sex menu buttons missing. (DrunkZombie)
  • Fixed custom bet issues with blackjack. (Jacques)
  • Fixed a few blackjack hand vs house winning issues. (Jacques)
  • Fixed a handful of issues with text input elements and when they are displayed and removed. (Jacques)
  • Fixed the win/loss count for blackjack hands and enhanced legibility of values. (Jacques)
  • Fixed tease combat crash. (Jacques)
  • Fixed “Lust Staggered” crash. (Jacques)
  • Fixed outfit visibility checks. (Jacques)
  • Fixed “isAndroidBrowser” crash. (Jacques)
  • Fixed RatsRaiders crash. (Gedan)
  • Fixed a crash that can sometimes happen when loading a game relating to achievement historical tracking. (Gedan)
  • Fixed a bunch of missing Sera busts. (lowercase_donkey)
  • Fixed a few crashes in some Punk SpecOps scenes. (Gedan & lowercase_donkey)
  • Fixed incorrect handling of permanent flying status for a handful of enemy types. (Gedan)
  • Fixed removeStatusByRef ship crashes. (Gedan)
  • Fixed Zaika Ganger menu buttons not properly clearing. (DrunkZombie)
  • Fixed the Clear button not being very… clear on the custom bust image editor. (Jacques)
  • Fixed a Tarratch Slaver buttf*ck scene crash. (DrunkZombie)
  • Fixed a broken room in the myrellion caves that blew up the autopathing system. (Gedan)
  • Fixed ship storage limits not being properly applied. (Gedan)
  • Fixed Sturm and Drang using a base ranged attack implementation instead of a base melee attack implementation. (Fenoxo)
  • Fixed the bonus from Boundless Reserves. (Fenoxo)
  • Fixed the “Nake” player gender issue. (lowercase_donkey)
  • Fixed some issues with the combat tease menu button generation system. (lowercase_donkey)
  • Fixed a potential crash relating to “childNodes” that can happen when mashing a keybind to open an inventory display and a key that would navigate the inventory at the same time. (Gedan)
  • Fixed completing malai quest not unlocking the additional scenes as expected. (Gedan)
  • Fixed Sera’s Sterilix option being available too early. (DrunkZombie)
  • Fixed p*rn studio name brands on Reaha, Sera and Mitzi. (DrunkZombie)
  • Fixed Jasvalla not handling neuter players by disabling encounters with Jasvalla while a neuter*. This will be rectified better when we have opportunity to rework the scenes to better handle this eventuality. (DrunkZombie)
  • Fix for a rare Nuka crash that happens if a previous encounter was not cleaned up properly (isTainted is not a function). (lowercase donkey)
  • Fixed a bunch of typos and italics bleeds all over the place. (Jacques, lowercase_donkey & DrunkZombie)

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